![]() I found the story and the game itself was too far apart and other games, such as Portal, did a better job of integrating the story into the gameplay itself, with a bit more humour and self-deprecation.Īt least the worlds are gorgeous, with the surprisingly robust Croteam’s Serious Engine 4 technology looking stunning and in full effect. ![]() Reading emails off an Apple II style command prompt was never fun, especially on a large TV which is generally unsuited for blocks of text. ![]() Much of the story is told via terminals found throughout the game worlds. It fancies itself as a bit of a philosophical type game, reminiscing on what it means to be human, but in the end it’s still a puzzle game. This is meant to make the world interesting and “deep”, but I found that it all adds up to the developers taking themselves a bit too seriously. In developing its world and creating a meaningful backstory, Talos draws heavily on Hebrew and biblical history with mentions of Gehenna, Elohim, covenants and other Judeo-Christian references. In particular I found the Red Levels hard, and the semi-secret stars harder still. This also gives you quite a high degree of freedom in which to tackle the puzzles, so if one is too hard, then you can always come back to them later. This leads to a game that is great for picking up, doing three of four quick puzzles and then being able to put down again. The world act like mini theme sets, similar to Super Mario Bros 3 with about 10 areas that each contain about four puzzles.Īs you progress you unlock an increasingly complex series of tools to use in the puzzle arena, from boxes (I did say it was similar to Portal didn’t I?) to reflectors and more. These sigils look like Tetris blocks, locked behind a series of ever more complex puzzles spread across different worlds. You, an unnamed and silent robot have been called by Elohim – or God – and He tasks you with collecting “sigils” from the world that He has supposedly created. The Talos Principle was released on PC last year, and is making its move over to PS4 in October 2015. It’s a strange diversion from their Serious Sam series, though I’m not complaining. The Talos Principle is a puzzle game developed by Croteam and published by Devolver. Okay, so you probably want some more information than that. It doesn’t reach the same heights as Valve’s revolutionary game, but it’s pretty good. ![]()
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